![]() The Generate Mapping Coordinates option, available during the creation of primitives, uses map channel 1 by default. ![]() If you apply a UVW Map modifier to an object with built-in mapping coordinates, the applied coordinates take precedence if map channel 1 in the UVW Map modifier is used. ![]() Note: Drawings that are imported or linked from Autodesk Architectural Desktop and Autodesk Revit do retain the mapping coordinates that were assigned to objects by those products.
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